feat: 添加导入场景文件支持,优化坐标转换逻辑以处理反向坐标转换
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72f0415f27
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0728911ef7
@ -63,7 +63,7 @@ const importScene = async () => {
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const file = await selectFile('.scene');
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const file = await selectFile('.scene');
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if (!file?.size) return;
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if (!file?.size) return;
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const json = await decodeTextFile(file);
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const json = await decodeTextFile(file);
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editor.value?.load(json, editable.value, detail.value ?? {});
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editor.value?.load(json, editable.value, detail.value ?? {}, true); // 第四个参数isImport=true
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};
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};
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const exportScene = () => {
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const exportScene = () => {
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const json = editor.value?.save();
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const json = editor.value?.save();
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@ -100,7 +100,7 @@ const importScene = async () => {
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const file = await selectFile('.scene');
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const file = await selectFile('.scene');
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if (!file?.size) return;
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if (!file?.size) return;
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const json = await decodeTextFile(file);
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const json = await decodeTextFile(file);
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editor.value?.load(json, editable.value);
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editor.value?.load(json, editable.value, undefined, true); // 第四个参数isImport=true
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};
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};
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const exportScene = () => {
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const exportScene = () => {
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const json = editor.value?.save();
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const json = editor.value?.save();
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@ -45,8 +45,14 @@ export class EditorService extends Meta2d {
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* @param map 场景文件的JSON字符串,为空则创建新场景
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* @param map 场景文件的JSON字符串,为空则创建新场景
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* @param editable 是否可编辑状态,控制编辑器锁定状态
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* @param editable 是否可编辑状态,控制编辑器锁定状态
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* @param detail 群组场景详情,包含机器人组和机器人信息
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* @param detail 群组场景详情,包含机器人组和机器人信息
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* @param isImport 是否为导入场景文件,true时进行反向坐标转换
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*/
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*/
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public async load(map?: string, editable = false, detail?: Partial<GroupSceneDetail>): Promise<void> {
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public async load(
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map?: string,
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editable = false,
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detail?: Partial<GroupSceneDetail>,
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isImport = false,
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): Promise<void> {
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const scene: StandardScene = map ? JSON.parse(map) : {};
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const scene: StandardScene = map ? JSON.parse(map) : {};
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if (!isEmpty(detail?.group)) {
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if (!isEmpty(detail?.group)) {
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scene.robotGroups = [detail.group];
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scene.robotGroups = [detail.group];
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@ -59,9 +65,9 @@ export class EditorService extends Meta2d {
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this.open();
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this.open();
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this.setState(editable);
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this.setState(editable);
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this.#loadRobots(robotGroups, robots);
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this.#loadRobots(robotGroups, robots);
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await this.#loadScenePoints(points);
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await this.#loadScenePoints(points, isImport);
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this.#loadSceneRoutes(routes);
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this.#loadSceneRoutes(routes, isImport);
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await this.#loadSceneAreas(areas);
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await this.#loadSceneAreas(areas, isImport);
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this.store.historyIndex = undefined;
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this.store.historyIndex = undefined;
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this.store.histories = [];
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this.store.histories = [];
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// this.scale(scale);与xd 自定义缩放冲突,暂时去掉
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// this.scale(scale);与xd 自定义缩放冲突,暂时去掉
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@ -105,13 +111,22 @@ export class EditorService extends Meta2d {
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/**
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/**
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* 从场景数据加载点位到画布
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* 从场景数据加载点位到画布
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* @param points 标准场景点位数据数组
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* @param points 标准场景点位数据数组
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* @param isImport 是否为导入场景文件,true时进行反向坐标转换
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*/
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*/
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async #loadScenePoints(points?: StandardScenePoint[]): Promise<void> {
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async #loadScenePoints(points?: StandardScenePoint[], isImport = false): Promise<void> {
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if (!points?.length) return;
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if (!points?.length) return;
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await Promise.all(
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await Promise.all(
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points.map(async (v) => {
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points.map(async (v) => {
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const { id, name, desc, x, y, type, extensionType, robots, actions, properties, deviceId, enabled } = v;
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const { id, name, desc, x, y, type, extensionType, robots, actions, properties, deviceId, enabled } = v;
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await this.addPoint({ x, y }, type, id);
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// 只有在导入场景文件时才进行反向坐标转换
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let finalX = x;
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let finalY = y;
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if (isImport) {
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const transformedCoords = this.#reverseTransformCoordinate(x, y);
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finalX = transformedCoords.x;
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finalY = transformedCoords.y;
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}
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await this.addPoint({ x: finalX, y: finalY }, type, id);
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this.setValue(
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this.setValue(
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{ id, label: name, desc, properties, point: { type, extensionType, robots, actions, deviceId, enabled } },
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{ id, label: name, desc, properties, point: { type, extensionType, robots, actions, deviceId, enabled } },
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{ render: false, history: false, doEvent: false },
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{ render: false, history: false, doEvent: false },
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@ -122,8 +137,9 @@ export class EditorService extends Meta2d {
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/**
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/**
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* 从场景数据加载路线到画布
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* 从场景数据加载路线到画布
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* @param routes 标准场景路线数据数组
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* @param routes 标准场景路线数据数组
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* @param isImport 是否为导入场景文件,true时进行反向坐标转换
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*/
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*/
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#loadSceneRoutes(routes?: StandardSceneRoute[]): void {
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#loadSceneRoutes(routes?: StandardSceneRoute[], isImport = false): void {
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if (!routes?.length) return;
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if (!routes?.length) return;
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routes.map((v) => {
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routes.map((v) => {
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const { id, desc, from, to, type, pass, c1, c2, properties } = v;
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const { id, desc, from, to, type, pass, c1, c2, properties } = v;
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@ -133,6 +149,23 @@ export class EditorService extends Meta2d {
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this.addRoute([p1, p2], <MapRouteType>type, id);
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this.addRoute([p1, p2], <MapRouteType>type, id);
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const { x: x1, y: y1 } = this.getPointRect(p1)!;
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const { x: x1, y: y1 } = this.getPointRect(p1)!;
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const { x: x2, y: y2 } = this.getPointRect(p2)!;
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const { x: x2, y: y2 } = this.getPointRect(p2)!;
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// 只有在导入场景文件时才对控制点坐标进行反向转换
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let transformedC1 = { x: (c1?.x ?? 0) - x1, y: (c1?.y ?? 0) - y1 };
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let transformedC2 = { x: (c2?.x ?? 0) - x2, y: (c2?.y ?? 0) - y2 };
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if (isImport) {
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if (c1 && c1.x !== undefined && c1.y !== undefined) {
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const reversedC1 = this.#reverseTransformCoordinate(c1.x, c1.y);
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transformedC1 = { x: reversedC1.x - x1, y: reversedC1.y - y1 };
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}
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if (c2 && c2.x !== undefined && c2.y !== undefined) {
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const reversedC2 = this.#reverseTransformCoordinate(c2.x, c2.y);
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transformedC2 = { x: reversedC2.x - x2, y: reversedC2.y - y2 };
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}
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}
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this.setValue(
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this.setValue(
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{
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{
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id,
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id,
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@ -141,20 +174,39 @@ export class EditorService extends Meta2d {
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route: {
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route: {
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type,
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type,
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pass,
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pass,
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c1: { x: (c1?.x ?? 0) - x1, y: (c1?.y ?? 0) - y1 },
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c1: transformedC1,
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c2: { x: (c2?.x ?? 0) - x2, y: (c2?.y ?? 0) - y2 },
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c2: transformedC2,
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},
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},
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},
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},
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{ render: false, history: false, doEvent: false },
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{ render: false, history: false, doEvent: false },
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);
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);
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});
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});
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}
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}
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async #loadSceneAreas(areas?: StandardSceneArea[]): Promise<void> {
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/**
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* 从场景数据加载区域到画布
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* @param areas 标准场景区域数据数组
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* @param isImport 是否为导入场景文件,true时进行反向坐标转换
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*/
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async #loadSceneAreas(areas?: StandardSceneArea[], isImport = false): Promise<void> {
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if (!areas?.length) return;
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if (!areas?.length) return;
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await Promise.all(
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await Promise.all(
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areas.map(async (v) => {
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areas.map(async (v) => {
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const { id, name, desc, x, y, w, h, type, points, routes, maxAmr, inoutflag, storageLocations, properties } = v;
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const { id, name, desc, x, y, w, h, type, points, routes, maxAmr, inoutflag, storageLocations, properties } = v;
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await this.addArea({ x, y }, { x: x + w, y: y + h }, type, id);
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// 只有在导入场景文件时才进行反向坐标转换
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let finalX = x;
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let finalY = y;
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let finalW = w;
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let finalH = h;
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if (isImport) {
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const transformedCoords = this.#reverseTransformCoordinate(x, y);
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finalX = transformedCoords.x;
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finalY = transformedCoords.y;
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finalW = this.#reverseTransformSize(w);
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finalH = this.#reverseTransformSize(h);
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}
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await this.addArea({ x: finalX, y: finalY }, { x: finalX + finalW, y: finalY + finalH }, type, id);
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// 对于库区类型,需要将点位名称数组转换为点位ID数组,并更新动作点的库位信息
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// 对于库区类型,需要将点位名称数组转换为点位ID数组,并更新动作点的库位信息
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let processedPoints = points;
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let processedPoints = points;
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@ -503,6 +555,34 @@ export class EditorService extends Meta2d {
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return this.#fixPrecision(scaledSize);
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return this.#fixPrecision(scaledSize);
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}
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}
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/** 反向坐标转换方法 - 将中心点原点的坐标转换为左上角原点的坐标 */
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#reverseTransformCoordinate(x: number, y: number): { x: number; y: number } {
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const { ratio = 1, width = 0, height = 0 } = this.#originalSceneData ?? {};
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// 先进行坐标系转换:中心点原点 -> 左上角原点
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const topLeftX = x + width / 2;
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const topLeftY = height / 2 - y;
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// 再根据ratio进行缩放
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const scaledX = topLeftX * ratio;
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const scaledY = topLeftY * ratio;
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// 应用精度控制:保留3位小数,之后直接舍去
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return {
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x: this.#fixPrecision(scaledX),
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y: this.#fixPrecision(scaledY),
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};
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}
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/** 反向尺寸转换方法 - 根据ratio还原尺寸 */
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#reverseTransformSize(size: number): number {
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const { ratio = 1 } = this.#originalSceneData ?? {};
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const scaledSize = size * ratio;
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// 应用精度控制:保留3位小数,之后直接舍去
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return this.#fixPrecision(scaledSize);
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}
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/** 精度控制方法 - 固定3位小数,3位之后直接舍去(不四舍五入),不足3位则补齐 */
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/** 精度控制方法 - 固定3位小数,3位之后直接舍去(不四舍五入),不足3位则补齐 */
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#fixPrecision(value: number): number {
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#fixPrecision(value: number): number {
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// 先截断到3位小数(不四舍五入)
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// 先截断到3位小数(不四舍五入)
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