feat: 优化 WebSocket 连接逻辑,使用增强的 WebSocket 服务,支持心跳检测和重连机制,提升稳定性和性能
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@ -1,9 +1,10 @@
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import { message } from 'ant-design-vue';
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import { type Ref, ref, type ShallowRef,shallowRef } from 'vue';
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import { type Ref, ref, type ShallowRef, shallowRef } from 'vue';
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import type { RobotRealtimeInfo } from '../apis/robot';
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import type { EditorService } from '../services/editor.service';
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import ws from '../services/ws';
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// Define the structure of WebSocket messages for playback
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type PlaybackMessage = {
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@ -48,54 +49,59 @@ export function usePlaybackWebSocket(editorService: ShallowRef<EditorService | u
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const latestRobotData = new Map<string, RobotRealtimeInfo>();
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let animationFrameId: number;
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const connect = (historySceneId: string) => {
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const connect = async (historySceneId: string) => {
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if (client.value) {
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disconnect();
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}
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// TODO: Replace with the actual WebSocket host from environment variables or config.
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const wsHost = import.meta.env.VITE_WEBSOCKET_URL || `ws://${window.location.host}`;
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const wsUrl = `${wsHost}/history/scene/logplayback/${historySceneId}`;
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const wsPath = `/scene/monitor/logplayback/${historySceneId}`;
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const ws = new WebSocket(wsUrl);
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client.value = ws;
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try {
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const wsInstance = await ws.create(wsPath, {
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heartbeatInterval: 3600000, // 1 hour
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});
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client.value = wsInstance;
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ws.onopen = () => {
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isConnected.value = true;
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message.success('回放连接已建立');
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startRenderLoop();
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};
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wsInstance.onopen = () => {
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isConnected.value = true;
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message.success('回放连接已建立');
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startRenderLoop();
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};
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ws.onmessage = (event) => {
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const msg = JSON.parse(event.data) as PlaybackMessage;
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wsInstance.onmessage = (event) => {
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const msg = JSON.parse(event.data) as PlaybackMessage;
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if (msg.timestamp) {
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currentTime.value = msg.timestamp;
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}
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if (msg.timestamp) {
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currentTime.value = msg.timestamp;
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}
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if (msg.type === 'SCENE') {
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// As per user feedback, data is the full scene JSON string
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sceneJson.value = msg.data;
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latestRobotData.clear(); // Clear robot data when scene changes
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} else if (msg.type === 'AMR') {
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(msg.data as RobotRealtimeInfo[]).forEach(robot => {
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latestRobotData.set(robot.id, robot);
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});
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}
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};
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if (msg.type === 'SCENE') {
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sceneJson.value = msg.data;
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latestRobotData.clear();
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} else if (msg.type === 'AMR') {
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(msg.data as RobotRealtimeInfo[]).forEach(robot => {
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latestRobotData.set(robot.id, robot);
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});
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}
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};
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ws.onclose = () => {
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isConnected.value = false;
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isPlaying.value = false;
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stopRenderLoop();
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message.info('回放连接已断开');
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};
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wsInstance.onclose = () => {
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isConnected.value = false;
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isPlaying.value = false;
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stopRenderLoop();
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message.info('回放连接已断开');
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client.value = null; // Clean up the client ref
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};
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ws.onerror = (error) => {
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console.error('回放 WebSocket 发生错误:', error);
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message.error('回放连接发生错误');
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disconnect();
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};
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wsInstance.onerror = (error) => {
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console.error('回放 WebSocket 发生错误:', error);
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message.error('回放连接发生错误');
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disconnect();
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};
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} catch (error) {
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console.error('创建 WebSocket 连接失败:', error);
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message.error('创建回放连接失败');
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}
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};
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const disconnect = () => {
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@ -119,19 +125,15 @@ export function usePlaybackWebSocket(editorService: ShallowRef<EditorService | u
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};
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const pause = () => {
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// The API doc says PAUSE:{timestamp}, using current time.
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sendCommand(`PAUSE:${currentTime.value}`);
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isPlaying.value = false;
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};
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const seek = (timestamp: number) => {
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sendCommand(`SEEK:${timestamp}`);
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// If not playing, seeking should not start playing.
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};
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const changeSpeed = (speed: number) => {
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// The provided API doc does not include speed control.
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// This is a placeholder for future implementation if the backend supports it.
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console.warn(`播放速度控制 (${speed}x) 尚未实现`);
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};
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@ -139,7 +141,6 @@ export function usePlaybackWebSocket(editorService: ShallowRef<EditorService | u
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const editor = editorService.value;
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if (!editor || updates.length === 0) return;
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// This logic is adapted from movement-supervision.vue for consistency.
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updates.forEach(({ id, data }) => {
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if (editor.checkRobotById(id)) {
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const { x, y, angle, ...rest } = data;
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@ -157,9 +158,6 @@ export function usePlaybackWebSocket(editorService: ShallowRef<EditorService | u
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const renderLoop = () => {
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const updates: Array<{ id: string; data: RobotRealtimeInfo }> = [];
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// Naive implementation: process all buffered data in one frame.
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// Can be optimized with time slicing like in movement-supervision.vue if needed.
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for (const [id, data] of latestRobotData.entries()) {
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updates.push({ id, data });
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}
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@ -169,20 +167,17 @@ export function usePlaybackWebSocket(editorService: ShallowRef<EditorService | u
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batchUpdateRobots(updates);
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}
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// Check for playback end
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if (isPlaying.value && currentTime.value >= totalDuration.value && totalDuration.value > 0) {
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pause();
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// Optionally, set current time to total duration to prevent overflow on slider
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currentTime.value = totalDuration.value;
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}
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editorService.value?.render();
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animationFrameId = requestAnimationFrame(renderLoop);
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};
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const startRenderLoop = () => {
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stopRenderLoop(); // Ensure no multiple loops are running
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stopRenderLoop();
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renderLoop();
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};
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@ -9,6 +9,8 @@ const WS_CONFIG = {
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heartbeatResponseType: 'pong', // 心跳响应类型
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};
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type WSConfig = typeof WS_CONFIG;
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// WebSocket关闭码说明
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const WS_CLOSE_CODES: Record<number, string> = {
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1000: '正常关闭',
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@ -50,15 +52,17 @@ class EnhancedWebSocket {
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private userOnMessage: ((event: MessageEvent) => void) | null = null;
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private userOnClose: ((event: CloseEvent) => void) | null = null;
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private userOnError: ((event: Event) => void) | null = null;
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private config: WSConfig;
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private userOnOpen: ((event: Event) => void) | null = null;
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private connectionStartTime: number = 0;
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private lastHeartbeatTime: number = 0;
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private heartbeatSentCount: number = 0;
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private heartbeatReceivedCount: number = 0;
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constructor(path: string, baseUrl: string) {
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constructor(path: string, baseUrl: string, config: Partial<WSConfig> = {}) {
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this.path = path;
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this.baseUrl = baseUrl;
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this.config = { ...WS_CONFIG, ...config };
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this.connectionStartTime = Date.now();
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console.log(`🔗 开始创建WebSocket连接: ${this.path}, 基础URL: ${baseUrl}`);
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this.ws = new WebSocket(baseUrl + path);
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@ -78,7 +82,7 @@ class EnhancedWebSocket {
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// 🔧 优化:连接建立后立即发送一次心跳,然后开始定期心跳
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if (this.ws.readyState === WebSocket.OPEN) {
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// console.log(`💓 连接建立后发送初始心跳: ${this.path}`);
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this.ws.send(WS_CONFIG.heartbeatMessage);
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this.ws.send(this.config.heartbeatMessage);
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this.heartbeatSentCount++;
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this.lastHeartbeatTime = Date.now();
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this.startHeartbeatTimeout();
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@ -100,7 +104,7 @@ class EnhancedWebSocket {
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let isHeartbeatResponse = false;
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// 1. 检查是否为简单字符串心跳响应
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if (typeof messageData === 'string' && messageData === WS_CONFIG.heartbeatResponseType) {
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if (typeof messageData === 'string' && messageData === this.config.heartbeatResponseType) {
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isHeartbeatResponse = true;
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}
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@ -108,7 +112,7 @@ class EnhancedWebSocket {
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if (!isHeartbeatResponse && typeof messageData === 'string') {
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try {
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const data = JSON.parse(messageData);
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if (data.type === WS_CONFIG.heartbeatResponseType) {
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if (data.type === this.config.heartbeatResponseType) {
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isHeartbeatResponse = true;
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}
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} catch {
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@ -240,13 +244,13 @@ class EnhancedWebSocket {
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// 开始心跳检测
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private startHeartbeat(): void {
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this.stopHeartbeat();
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console.log(`💓 开始心跳检测: ${this.path}, 间隔: ${WS_CONFIG.heartbeatInterval}ms`);
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console.log(`💓 开始心跳检测: ${this.path}, 间隔: ${this.config.heartbeatInterval}ms`);
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this.heartbeatTimer = setInterval(() => {
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if (this.ws.readyState === WebSocket.OPEN) {
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this.heartbeatSentCount++;
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this.lastHeartbeatTime = Date.now();
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// console.log(`💓 发送心跳: ${this.path} (#${this.heartbeatSentCount})`);
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this.ws.send(WS_CONFIG.heartbeatMessage);
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this.ws.send(this.config.heartbeatMessage);
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// 只有在没有进行超时检测时才设置新的超时检测
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if (!this.heartbeatTimeoutTimer) {
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@ -255,7 +259,7 @@ class EnhancedWebSocket {
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} else {
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console.log(`⚠️ 心跳检测时发现连接状态异常: ${this.path}, 状态: ${this.getReadyStateText()}`);
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}
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}, WS_CONFIG.heartbeatInterval);
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}, this.config.heartbeatInterval);
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}
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// 停止心跳检测
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@ -272,12 +276,12 @@ class EnhancedWebSocket {
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private startHeartbeatTimeout(): void {
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// 不再自动清除,只在收到响应时清除
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this.heartbeatTimeoutTimer = setTimeout(() => {
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console.log(`💔 心跳响应超时: ${this.path}, ${WS_CONFIG.heartbeatTimeout}ms内未收到响应,主动断开连接`);
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console.log(`💔 心跳响应超时: ${this.path}, ${this.config.heartbeatTimeout}ms内未收到响应,主动断开连接`);
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console.log(` └─ 心跳统计: 发送${this.heartbeatSentCount}次, 接收${this.heartbeatReceivedCount}次`);
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// 设置心跳超时标志,触发重连
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this.isHeartbeatTimeout = true;
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this.ws.close(1000, 'Heartbeat timeout'); // 使用正常关闭状态码,通过标志来判断是否重连
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}, WS_CONFIG.heartbeatTimeout);
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}, this.config.heartbeatTimeout);
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}
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// 清除心跳响应超时检测
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@ -290,7 +294,7 @@ class EnhancedWebSocket {
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// 安排重连
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private scheduleReconnect(): void {
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if (this.isManualClose || this.reconnectAttempts >= WS_CONFIG.maxReconnectAttempts) {
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if (this.isManualClose || this.reconnectAttempts >= this.config.maxReconnectAttempts) {
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console.log(`🚫 停止重连: ${this.path}, 手动关闭: ${this.isManualClose}, 重连次数: ${this.reconnectAttempts}`);
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return;
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}
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@ -299,12 +303,12 @@ class EnhancedWebSocket {
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// 指数退避重连策略
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const delay = Math.min(
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WS_CONFIG.reconnectBaseDelay * Math.pow(2, this.reconnectAttempts - 1),
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WS_CONFIG.maxReconnectDelay,
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this.config.reconnectBaseDelay * Math.pow(2, this.reconnectAttempts - 1),
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this.config.maxReconnectDelay,
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);
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console.log(
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`🔄 WebSocket将在${delay}ms后重连: ${this.path} (${this.reconnectAttempts}/${WS_CONFIG.maxReconnectAttempts})`,
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`🔄 WebSocket将在${delay}ms后重连: ${this.path} (${this.reconnectAttempts}/${this.config.maxReconnectAttempts})`,
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);
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this.reconnectTimer = setTimeout(() => {
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@ -316,7 +320,7 @@ class EnhancedWebSocket {
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private reconnect(): void {
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if (this.isManualClose) return;
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console.log(`🔄 WebSocket重连尝试: ${this.path} (${this.reconnectAttempts}/${WS_CONFIG.maxReconnectAttempts})`);
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console.log(`🔄 WebSocket重连尝试: ${this.path} (${this.reconnectAttempts}/${this.config.maxReconnectAttempts})`);
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this.connectionStartTime = Date.now();
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// 创建新的WebSocket连接
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@ -440,7 +444,7 @@ class EnhancedWebSocket {
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readonly CLOSED = WebSocket.CLOSED;
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}
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function create(path: string): Promise<WebSocket> {
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function create(path: string, config?: Partial<WSConfig>): Promise<WebSocket> {
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let baseUrl = '';
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if (path.includes(import.meta.env.ENV_STORAGE_WEBSOCKET_BASE)) {
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baseUrl = '';
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@ -448,7 +452,7 @@ function create(path: string): Promise<WebSocket> {
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baseUrl = import.meta.env.ENV_WEBSOCKET_BASE ?? '';
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}
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const ws = new EnhancedWebSocket(path, baseUrl) as WebSocket;
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const ws = new EnhancedWebSocket(path, baseUrl, config) as WebSocket;
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return new Promise((resolve, reject) => {
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const timeout = setTimeout(() => {
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