522 lines
17 KiB
Vue
522 lines
17 KiB
Vue
<script setup lang="ts">
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import { LockState } from '@meta2d/core';
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import { message } from 'ant-design-vue';
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import { isNil } from 'lodash-es';
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import { computed, onMounted, onUnmounted, provide, ref, shallowRef, watch } from 'vue';
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import { useRoute } from 'vue-router';
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import type { RobotRealtimeInfo } from '../apis/robot';
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import { getSceneByGroupId, getSceneById, monitorRealSceneById, monitorSceneById } from '../apis/scene';
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import { autoDoorSimulationService, type AutoDoorWebSocketData } from '../services/auto-door-simulation.service';
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import {
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type ContextMenuState,
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createContextMenuManager,
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handleContextMenuFromPenData,
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isClickInsideMenu} from '../services/context-menu.service';
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import { EditorService } from '../services/editor.service';
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import { StorageLocationService } from '../services/storage-location.service';
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import { useViewState } from '../services/useViewState';
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const EDITOR_KEY = Symbol('editor-key');
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type Props = {
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sid: string;
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id?: string;
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};
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const props = defineProps<Props>();
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//#region 响应式状态定义
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// 获取路由信息以判断当前模式
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const route = useRoute();
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const isMonitorMode = computed(() => route.path.includes('/monitor'));
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// 场景标题
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const title = ref<string>('');
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// 监听标题变化,动态更新页面标题
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watch(
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isMonitorMode,
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(isMonitor) => {
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const mode = isMonitor ? '场景监控' : '场景仿真';
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document.title = mode;
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},
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{ immediate: true },
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);
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// 服务实例
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const container = shallowRef<HTMLDivElement>();
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const editor = shallowRef<EditorService>();
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const storageLocationService = shallowRef<StorageLocationService>();
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const client = shallowRef<WebSocket>();
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// 依赖注入
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provide(EDITOR_KEY, editor);
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//#endregion
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//#region 核心服务接口
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/**
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* 读取场景数据
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*/
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const readScene = async () => {
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const res = props.id ? await getSceneByGroupId(props.id, props.sid) : await getSceneById(props.sid);
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title.value = res?.label ?? '';
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editor.value?.load(res?.json);
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};
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/**
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* 监控场景中的机器人状态
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* 采用 requestAnimationFrame 优化高频数据渲染,确保动画流畅且不阻塞UI线程。
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*/
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const monitorScene = async () => {
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console.log(current.value?.id);
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client.value?.close();
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// 根据路由路径是否是真实场景监控决定使用哪个监控接口
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const ws = isMonitorMode.value ? await monitorRealSceneById(props.sid) : await monitorSceneById(props.sid);
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if (isNil(ws)) return;
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// 使用 Map 来缓冲每个机器人最新的实时数据。
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// Key 是机器人 ID,Value 是该机器人最新的完整信息。
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// 这样做可以确保我们总是有每个机器人最新的状态,并且可以快速更新,避免重复渲染。
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const latestRobotData = new Map<string, RobotRealtimeInfo>();
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// 用于存储 requestAnimationFrame 的 ID,方便在组件卸载或 WebSocket 关闭时取消动画循环。
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let animationFrameId: number;
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/**
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* 批量更新机器人数据,减少渲染调用次数
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* @param updates 需要更新的机器人数据数组
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*/
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const batchUpdateRobots = (updates: Array<{ id: string; data: RobotRealtimeInfo }>) => {
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if (!editor.value || updates.length === 0) return;
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// 先更新所有机器人的状态信息,包括光圈渲染所需的状态
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updates.forEach(({ id, data }) => {
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const { x, y, active, angle, path: points, isWaring, isFault, ...rest } = data;
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// 更新机器人基本信息
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editor.value?.updateRobot(id, rest);
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// 处理路径坐标转换,参考refreshRobot方法的逻辑
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let processedPath: Array<{ x: number; y: number }> | undefined;
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if (points?.length) {
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// 新路径:相对于机器人中心的坐标
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const cx = x || 37; // 机器人中心X坐标,默认37
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const cy = y || 37; // 机器人中心Y坐标,默认37
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processedPath = points.map((p) => ({ x: p.x - cx, y: p.y - cy }));
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}
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// 更新机器人状态,触发光圈渲染
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const robotState = { active, isWaring, isFault, path: processedPath, angle };
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if (Object.values(robotState).some((v) => v !== undefined)) {
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editor.value?.setValue({ id, robot: robotState }, { render: false, history: false, doEvent: false });
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}
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});
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// 批量设置位置和可见性,只渲染一次
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const positionUpdates = updates.map(({ id, data }) => {
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const { x, y, angle } = data;
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if (isNil(x) || isNil(y)) {
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return { id, visible: false };
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} else {
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const newX = x - 60;
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const newY = y - 60;
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// 后端 angle 为逆时针,把转换改为“先取反再加偏移”:
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const rotate = angle == null ? undefined : -angle + 180;
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return { id, x: newX, y: newY, rotate, visible: true ,locked: LockState.None,};
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}
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});
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// 使用Meta2D的批量更新方法,减少渲染调用
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positionUpdates.forEach((update) => {
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editor.value?.setValue(update, { render: false, history: false, doEvent: false });
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});
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// 批量更新完成后,统一渲染一次
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editor.value?.render();
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};
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/**
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* 渲染循环函数。
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* 通过 requestAnimationFrame 以浏览器的刷新频率被调用。
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* 采用时间分片(Time Slicing)策略,为每一帧的渲染操作设定一个时间预算(frameBudget),
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* 避免单帧处理过多数据导致UI阻塞。
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* 新增批量渲染优化,减少渲染调用次数。
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*/
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const renderLoop = () => {
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const frameBudget = 8; // 每一帧的渲染预算,单位:毫秒。保守设置为8ms,为其他任务留出时间。
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const startTime = performance.now();
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// 收集所有需要更新的机器人数据,但不立即渲染
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const updates: Array<{ id: string; data: RobotRealtimeInfo }> = [];
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// 在时间预算内,持续收集机器人数据
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while (performance.now() - startTime < frameBudget && latestRobotData.size > 0) {
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// 获取并移除 Map 中的第一条数据
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const entry = latestRobotData.entries().next().value;
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if (!entry) break;
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const [id, data] = entry;
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latestRobotData.delete(id);
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// 确保机器人仍然存在于编辑器中
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if (editor.value?.checkRobotById(id)) {
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updates.push({ id, data });
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}
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}
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// 批量更新机器人,减少渲染调用次数
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if (updates.length > 0) {
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batchUpdateRobots(updates);
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}
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// 处理缓冲的自动门点数据
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autoDoorSimulationService.processBufferedData(frameBudget, startTime);
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// 请求浏览器在下一次重绘之前再次调用 renderLoop,形成动画循环。
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// 即使本帧没有处理完所有数据,下一帧也会继续处理剩余的数据。
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animationFrameId = requestAnimationFrame(renderLoop);
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};
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/**
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* WebSocket 的 onmessage 事件处理器。
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* 这个函数只做一件事:接收数据并将其快速存入缓冲区。
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* 这种"数据与渲染分离"的设计是避免UI阻塞的关键。
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*/
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ws.onmessage = (e) => {
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const data = JSON.parse(e.data || '{}');
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// 判断数据类型:type=99为自动门点,其他为机器人
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if (data.type === 99) {
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// 自动门点数据处理
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autoDoorSimulationService.handleWebSocketData(data as AutoDoorWebSocketData);
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} else {
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// 机器人数据处理
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const robotData = data as RobotRealtimeInfo;
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latestRobotData.set(robotData.id, robotData);
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}
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};
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client.value = ws;
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// WebSocket 连接成功后,立即启动渲染循环。
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renderLoop();
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// 增强 WebSocket 的 onclose 事件,以确保在连接关闭时清理资源。
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const originalOnClose = ws.onclose;
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ws.onclose = (event) => {
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// 停止渲染循环,防止不必要的计算和内存泄漏。
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cancelAnimationFrame(animationFrameId);
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// 如果原始的 onclose 处理函数存在,则继续执行它。
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if (originalOnClose) {
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originalOnClose.call(ws, event);
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}
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};
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};
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//#endregion
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//#region 服务初始化
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onMounted(() => {
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editor.value = new EditorService(container.value!);
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storageLocationService.value = new StorageLocationService(editor.value, props.sid);
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});
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//#endregion
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//#region 生命周期管理
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onMounted(async () => {
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await readScene();
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await editor.value?.initRobots();
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await monitorScene();
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storageLocationService.value?.startMonitoring({ interval: 1 });
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// 自动保存和恢复视图状态
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await handleAutoSaveAndRestoreViewState();
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// 设置编辑器服务
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if (editor.value) {
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autoDoorSimulationService.setEditorService(editor.value);
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// 设置颜色配置服务的编辑器实例
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// colorConfig.setEditorService(editor.value);
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// 注释掉模拟逻辑,使用真实WebSocket数据
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// autoDoorSimulationService.startSimulation({
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// deviceId: 'test01',
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// label: 'TestAutoDoor01',
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// interval: 3000,
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// initialStatus: 0,
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// enableLogging: true,
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// });
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}
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// 订阅右键菜单状态变化
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contextMenuManager.subscribe((state) => {
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contextMenuState.value = state;
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});
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// 监听EditorService的自定义右键菜单事件
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if (editor.value) {
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(editor.value as any).on('customContextMenu', (event: Record<string, unknown>) => {
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handleEditorContextMenu(event);
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});
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}
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// 添加全局点击事件监听器,用于关闭右键菜单
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document.addEventListener('click', handleGlobalClick);
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document.addEventListener('keydown', handleGlobalKeydown);
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});
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onUnmounted(() => {
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client.value?.close();
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storageLocationService.value?.destroy();
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// 清理自动门点服务(清空缓冲数据)
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autoDoorSimulationService.clearBufferedData();
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// 注释掉模拟相关的清理,只保留WebSocket数据处理的清理
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// autoDoorSimulationService.stopAllSimulations();
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// 移除EditorService事件监听器
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if (editor.value) {
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(editor.value as any).off('customContextMenu', (event: Record<string, unknown>) => {
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handleEditorContextMenu(event);
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});
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}
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// 移除全局事件监听器
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document.removeEventListener('click', handleGlobalClick);
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document.removeEventListener('keydown', handleGlobalKeydown);
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});
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//#endregion
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//#region 选择状态管理
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const current = ref<{ type: 'robot' | 'point' | 'line' | 'area'; id: string }>();
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// 监听编辑器选择状态变化
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watch(
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() => editor.value?.selected.value[0],
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(v) => {
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// 如果右键菜单正在显示,则不更新选中状态
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if (contextMenuState.value.isRightClickActive) {
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return;
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}
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const pen = editor.value?.getPenById(v);
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if (pen?.id) {
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current.value = { type: <'point' | 'line' | 'area'>pen.name, id: pen.id };
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return;
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}
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if (current.value?.type === 'robot') return;
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current.value = undefined;
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},
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);
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// 计算当前选择的对象类型
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const isRobot = computed(() => current.value?.type === 'robot');
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const isPoint = computed(() => current.value?.type === 'point');
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const isRoute = computed(() => current.value?.type === 'line');
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const isArea = computed(() => current.value?.type === 'area');
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/**
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* 选择机器人
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* @param id 机器人ID
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*/
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const selectRobot = (id: string) => {
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current.value = { type: 'robot', id };
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editor.value?.inactive();
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// 聚焦到机器人位置
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editor.value?.gotoById(id);
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};
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//#endregion
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//#region 视图状态管理
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const { saveViewState, autoSaveAndRestoreViewState, isSaving } = useViewState();
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/**
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* 保存当前视图状态
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*/
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const handleSaveViewState = async () => {
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if (!editor.value) return;
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try {
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await saveViewState(editor.value, props.sid, props.id);
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message.success('视图状态保存成功');
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} catch {
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message.error('视图状态保存失败');
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}
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};
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/**
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* 自动保存和恢复视图状态
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*/
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const handleAutoSaveAndRestoreViewState = async () => {
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if (!editor.value) return;
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await autoSaveAndRestoreViewState(editor.value, props.sid, props.id);
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};
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//#endregion
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//#region UI状态管理
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const show = ref<boolean>(true);
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// 右键菜单状态管理 - 使用组合式函数
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const contextMenuManager = createContextMenuManager();
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const contextMenuState = ref<ContextMenuState>(contextMenuManager.getState());
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//#endregion
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// 返回到父级 iframe 的场景卡片
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const backToCards = () => {
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window.parent?.postMessage({ type: 'scene_return_to_cards' }, '*');
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};
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//#region 右键菜单处理
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/**
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* 处理EditorService的自定义右键菜单事件
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* @param penData EditorService传递的pen数据
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*/
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const handleEditorContextMenu = (penData: Record<string, unknown>) => {
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console.log('EditorService自定义右键菜单事件:', penData);
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handleContextMenuFromPenData(penData, contextMenuManager, {
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storageLocationService: storageLocationService.value
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});
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};
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/**
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* 处理原生右键菜单事件(作为备用)
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* @param event 鼠标事件
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*/
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const handleContextMenuEvent = (event: MouseEvent) => {
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// 这个函数现在作为备用,因为主要逻辑在handleEditorContextMenu中
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console.log('原生右键菜单事件(备用):', event);
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};
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/**
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* 关闭右键菜单
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*/
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const handleCloseContextMenu = () => {
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contextMenuManager.close();
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};
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/**
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* 处理右键菜单操作完成事件
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* @param data 操作数据
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*/
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const handleActionComplete = (data: any) => {
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console.log('右键菜单操作完成:', data);
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// 可以在这里添加操作完成后的处理逻辑
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// 比如刷新数据、显示消息等
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};
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/**
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* 处理全局点击事件,用于关闭右键菜单
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* @param event 点击事件
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*/
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const handleGlobalClick = (event: MouseEvent) => {
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// 检查是否点击了关闭按钮
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const closeButton = (event.target as Element)?.closest('.close-button');
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if (closeButton) {
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// 如果点击了关闭按钮,让按钮自己的点击事件处理关闭
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return;
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}
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};
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/**
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* 处理全局键盘事件,ESC键关闭右键菜单
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* @param event 键盘事件
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*/
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const handleGlobalKeydown = (event: KeyboardEvent) => {
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// ESC键关闭右键菜单
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if (event.key === 'Escape' && contextMenuState.value.visible) {
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contextMenuManager.close();
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}
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};
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//#endregion
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</script>
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<template>
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<a-layout class="full">
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<a-layout-header class="p-16" style="height: 64px">
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<a-flex justify="space-between" align="center">
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<a-typography-text class="title">{{ title }}--{{ isMonitorMode ? '场景监控' : '场景仿真' }}</a-typography-text>
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<a-space align="center">
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<!-- <a-button @click="backToCards"> 返回 </a-button> -->
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<a-button type="primary" :loading="isSaving" @click="handleSaveViewState"> 保存比例 </a-button>
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</a-space>
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</a-flex>
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</a-layout-header>
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<a-layout class="p-16">
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<a-layout-sider :width="320">
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<a-tabs type="card">
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<a-tab-pane key="1" :tab="$t('机器人')">
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<RobotGroups v-if="editor" :token="EDITOR_KEY" :sid="sid" :current="current?.id" @change="selectRobot" />
|
||
</a-tab-pane>
|
||
<a-tab-pane key="2" :tab="$t('库位')">
|
||
<PenGroups v-if="editor" :token="EDITOR_KEY" :current="current?.id" only-storage />
|
||
</a-tab-pane>
|
||
<a-tab-pane key="3" :tab="$t('高级组')">
|
||
<PenGroups v-if="editor" :token="EDITOR_KEY" :current="current?.id" />
|
||
</a-tab-pane>
|
||
</a-tabs>
|
||
</a-layout-sider>
|
||
<a-layout-content>
|
||
<div ref="container" class="editor-container full" @contextmenu="handleContextMenuEvent"></div>
|
||
<!-- 自定义地图工具栏(固定右下角,最小侵入) -->
|
||
<MapToolbar :token="EDITOR_KEY" :container-el="container" />
|
||
</a-layout-content>
|
||
</a-layout>
|
||
</a-layout>
|
||
|
||
<template v-if="current?.id">
|
||
<a-float-button style="top: 80px; right: 16px" shape="square" @click="show = !show">
|
||
<template #icon><i class="icon detail" /></template>
|
||
</a-float-button>
|
||
<div v-if="show" class="card-container">
|
||
<RobotDetailCard v-if="isRobot" :token="EDITOR_KEY" :current="current.id" />
|
||
<PointDetailCard
|
||
v-if="isPoint"
|
||
:token="EDITOR_KEY"
|
||
:current="current.id"
|
||
:storage-locations="storageLocationService?.getLocationsByPointId(current.id)"
|
||
/>
|
||
<RouteDetailCard v-if="isRoute" :token="EDITOR_KEY" :current="current.id" />
|
||
<AreaDetailCard v-if="isArea" :token="EDITOR_KEY" :current="current.id" />
|
||
</div>
|
||
</template>
|
||
|
||
<!-- 右键菜单 -->
|
||
<ContextMenu
|
||
:visible="contextMenuState.visible"
|
||
:x="contextMenuState.x"
|
||
:y="contextMenuState.y"
|
||
:menu-type="contextMenuState.menuType"
|
||
:storage-locations="contextMenuState.storageLocations"
|
||
:robot-info="contextMenuState.robotInfo"
|
||
@close="handleCloseContextMenu"
|
||
@action-complete="handleActionComplete"
|
||
/>
|
||
</template>
|
||
|
||
<style scoped lang="scss">
|
||
.editor-container {
|
||
background-color: transparent !important;
|
||
position: relative;
|
||
z-index: 1;
|
||
}
|
||
|
||
.card-container {
|
||
position: fixed;
|
||
top: 80px;
|
||
right: 64px;
|
||
z-index: 100;
|
||
width: 320px;
|
||
height: calc(100% - 96px);
|
||
overflow: visible;
|
||
overflow-y: auto;
|
||
pointer-events: none;
|
||
|
||
& > * {
|
||
pointer-events: all;
|
||
}
|
||
}
|
||
</style>
|