858 lines
28 KiB
Vue
858 lines
28 KiB
Vue
<script setup lang="ts">
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import { LockState } from '@meta2d/core';
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import { message } from 'ant-design-vue';
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import dayjs, { type Dayjs } from 'dayjs';
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import { isNil } from 'lodash-es';
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import { computed, onMounted, onUnmounted, provide, ref, type ShallowRef, shallowRef, watch } from 'vue';
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import { useRoute } from 'vue-router';
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import type { RobotRealtimeInfo } from '../apis/robot';
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import { getSceneByGroupId, getSceneById, monitorRealSceneById, monitorSceneById } from '../apis/scene';
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import expandIcon from '../assets/icons/png/expand.png';
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import foldIcon from '../assets/icons/png/fold.png';
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import FollowViewNotification from '../components/follow-view-notification.vue';
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import PlaybackController from '../components/PlaybackController.vue';
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import RobotLabels from '../components/robot-labels.vue';
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import { usePlaybackWebSocket } from '../hooks/usePlaybackWebSocket';
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import { autoDoorSimulationService, type AutoDoorWebSocketData } from '../services/auto-door-simulation.service';
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import {
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type ContextMenuState,
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createContextMenuManager,
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handleContextMenuFromPenData,
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} from '../services/context-menu.service';
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import { EditorService } from '../services/editor.service';
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import { StorageLocationService } from '../services/storage-location.service';
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import { useViewState } from '../services/useViewState';
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import { editorStore } from '../stores/editor.store';
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const EDITOR_KEY = Symbol('editor-key');
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type Props = {
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sid: string;
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id?: string;
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};
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const props = defineProps<Props>();
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//#region 响应式状态定义
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// 获取路由信息以判断当前模式
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const route = useRoute();
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//#region Playback Mode
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const mode = computed(() => (route.path.includes('/playback') ? 'playback' : 'live'));
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const isPlaybackMode = computed(() => mode.value === 'playback');
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const isMonitorMode = computed(() => route.path.includes('/monitor'));
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// 场景标题
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const title = ref<string>('');
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// 新增:用于存储多楼层场景数据的数组
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const floorScenes = ref<any[]>([]);
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// 新增:当前楼层的索引
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const currentFloorIndex = ref(0);
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// 新增:判断是否为多楼层模式
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const isMultiFloor = computed(() => floorScenes.value.length > 1);
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const modeTitle = computed(() => {
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if (isPlaybackMode.value) {
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return '场景回放';
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}
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return isMonitorMode.value ? '场景监控' : '场景仿真';
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});
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// 左侧侧边栏折叠状态
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const leftCollapsed = ref<boolean>(false);
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// 监听标题变化,动态更新页面标题
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watch(
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modeTitle,
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(newTitle) => {
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document.title = newTitle;
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},
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{ immediate: true },
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);
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// 服务实例
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const container = shallowRef<HTMLDivElement>();
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const editor = shallowRef<EditorService>();
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const storageLocationService = shallowRef<StorageLocationService>();
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const client = shallowRef<WebSocket>();
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// 左侧边栏元素引用(用于 Ctrl/Cmd+F 聚焦搜索框)
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const leftSiderEl = shallowRef<HTMLElement>();
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const isPlaybackControllerVisible = ref<boolean>(true);
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const selectedDate = ref<Dayjs>();
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const playback = usePlaybackWebSocket(editor);
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watch(mode, async (newMode) => {
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if (newMode === 'live') {
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playback.disconnect();
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await monitorScene();
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} else {
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client.value?.close();
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playback.connect(props.sid); // Connect once using props.sid
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}
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});
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watch(playback.sceneJson, async (newJson) => {
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if (newJson) {
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await editor.value?.load(newJson);
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// [关键修复] 场景加载后,立即重新初始化机器人
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await editor.value?.initRobots();
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}
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});
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watch(selectedDate, (date) => {
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if (date) {
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const startOfDayTimestamp = date.startOf('day').valueOf();
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playback.seek(startOfDayTimestamp);
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// The total duration is now relative to the start of the day
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playback.totalDuration.value = 24 * 60 * 60 * 1000;
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// Set current time to the beginning of the selected day for the slider
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playback.currentTime.value = startOfDayTimestamp;
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}
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});
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const handleSeek = (relativeTime: number) => {
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if (selectedDate.value) {
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const absoluteTimestamp = relativeTime + selectedDate.value.startOf('day').valueOf();
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// 乐观更新,立即将前端时间状态同步到用户选择的时间点
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playback.currentTime.value = absoluteTimestamp;
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playback.seek(absoluteTimestamp);
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}
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};
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const handleDateChange = (date: Dayjs) => {
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selectedDate.value = date;
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};
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// 监听后台推送的绝对时间戳,如果跨天,则自动更新UI上的日期选择器
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watch(playback.currentTime, (newTimestamp) => {
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if (newTimestamp > 0 && selectedDate.value) {
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const newDate = dayjs(newTimestamp);
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if (!newDate.isSame(selectedDate.value, 'day')) {
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selectedDate.value = newDate;
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}
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}
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});
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watch(playback.sceneJson, async (newJson) => {
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if (newJson) {
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await editor.value?.load(newJson);
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// [关键修复] 场景加载后,立即重新初始化机器人
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await editor.value?.initRobots();
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}
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});
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//#endregion
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// 依赖注入
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provide(EDITOR_KEY, editor);
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//#endregion
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//#region 核心服务接口
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/**
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* 读取场景数据
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*/
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const readScene = async () => {
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const res = props.id ? await getSceneByGroupId(props.id, props.sid) : await getSceneById(props.sid);
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title.value = res?.label ?? '';
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// 检查返回的json是数组(多楼层)还是对象(单楼层)
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if (Array.isArray(res?.json)) {
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if (res.json.length > 0) {
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// 多楼层
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floorScenes.value = res.json;
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currentFloorIndex.value = 0; // 默认显示第一层
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editor.value?.load(floorScenes.value[0]);
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} else {
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// 空数组,当作空场景处理
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floorScenes.value = [];
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editor.value?.load('{}'); // 加载空场景
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message.warn('场景文件为空');
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}
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} else if (res?.json && Object.keys(res.json).length > 0) {
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// 单楼层,包装成数组以统一处理
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floorScenes.value = [res.json];
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currentFloorIndex.value = 0;
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editor.value?.load(res.json);
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} else {
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// 空对象或null/undefined,也当作空场景处理
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floorScenes.value = [];
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editor.value?.load('{}'); // 加载空场景
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message.warn('场景文件为空或格式不正确');
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}
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};
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/**
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* 监控场景中的机器人状态
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* 采用 requestAnimationFrame 优化高频数据渲染,确保动画流畅且不阻塞UI线程。
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*/
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const monitorScene = async () => {
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console.log(current.value?.id);
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client.value?.close();
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// 根据路由路径是否是真实场景监控决定使用哪个监控接口
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const ws = isMonitorMode.value ? await monitorRealSceneById(props.sid) : await monitorSceneById(props.sid);
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if (isNil(ws)) return;
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// 使用 Map 来缓冲每个机器人最新的实时数据。
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// Key 是机器人 ID,Value 是该机器人最新的完整信息。
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// 这样做可以确保我们总是有每个机器人最新的状态,并且可以快速更新,避免重复渲染。
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const latestRobotData = new Map<string, RobotRealtimeInfo>();
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// 用于存储 requestAnimationFrame 的 ID,方便在组件卸载或 WebSocket 关闭时取消动画循环。
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let animationFrameId: number;
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/**
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* 批量更新机器人数据,减少渲染调用次数
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* @param updates 需要更新的机器人数据数组
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*/
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const batchUpdateRobots = (updates: Array<{ id: string; data: RobotRealtimeInfo }>) => {
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if (!editor.value || updates.length === 0) return;
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// 用于收集所有图元(pen)的更新数据
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const allPenUpdates: any[] = [];
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updates.forEach(({ id, data }) => {
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const {
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x,
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y,
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active,
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angle,
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path: points,
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isWaring,
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isFault,
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isCharging = 0,
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isCarrying = 0,
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canOrder,
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...rest
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} = data;
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// 1. 更新机器人缓存的业务数据
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editor.value?.updateRobot(id, {
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...rest,
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isCharging: isCharging as any,
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isCarrying: isCarrying as any,
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canOrder: canOrder as any,
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});
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// 2. 准备图元(pen)的更新负载对象,将多个更新合并
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const penUpdatePayload: any = { id };
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const robotState: any = {};
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// 2.1 处理路径并将其放入 robotState
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// 处理路径坐标转换,参考refreshRobot方法的逻辑
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if (points?.length && !isMonitorMode.value) {
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// 新路径:相对于机器人中心的坐标
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const cx = x || 37; // 机器人中心X坐标,默认37
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const cy = y || 37; // 机器人中心Y坐标,默认37
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robotState.path = points.map((p) => ({ x: p.x - cx, y: p.y - cy }));
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}
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// 2.2 合并其他机器人状态
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if (active !== undefined) robotState.active = active;
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if (isWaring !== undefined) robotState.isWaring = isWaring;
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if (isFault !== undefined) robotState.isFault = isFault;
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if (isCharging !== undefined) robotState.isCharging = isCharging;
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if (isCarrying !== undefined) robotState.isCarrying = isCarrying;
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if (canOrder !== undefined) robotState.canOrder = canOrder;
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// 将合并后的状态赋给 payload
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if (Object.keys(robotState).length > 0) {
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penUpdatePayload.robot = robotState;
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}
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// 2.3 合并位置、可见性和角度
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if (!isNil(x) && !isNil(y)) {
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penUpdatePayload.x = x - 60;
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penUpdatePayload.y = y - 60;
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penUpdatePayload.visible = true;
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penUpdatePayload.locked = LockState.None;
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}
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if (angle != null) {
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penUpdatePayload.rotate = -angle + 180;
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}
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// 只有当有实际更新时才推入数组
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if (Object.keys(penUpdatePayload).length > 1) {
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allPenUpdates.push(penUpdatePayload);
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}
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// 3. 更新状态覆盖图标 (此API调用如果不能合并,则保留在循环内)
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// 使用刚刚为机器人计算出的新位置来更新覆盖物,以确保同步
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const newPositionForOverlay =
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penUpdatePayload.x !== undefined && penUpdatePayload.y !== undefined
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? { x: penUpdatePayload.x, y: penUpdatePayload.y, rotate: penUpdatePayload.rotate }
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: undefined;
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editor.value?.updateRobotStatusOverlay?.(id, false, newPositionForOverlay);
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});
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// 4. 使用Meta2D的批量更新方法一次性提交所有更改
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if (allPenUpdates.length > 0) {
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allPenUpdates.forEach((update) => {
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editor.value?.setValue(update, { render: false, history: false, doEvent: false });
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});
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}
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// 5. 批量更新完成后,统一渲染一次
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/*
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为了让机器人在地图上最基本地被绘制出来并能够移动,后台推送的 WebSocket 数据最少需要 id, x, y 这 3
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个字段。
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为了达到一个功能上比较完整的视觉效果(带光圈、能旋转),则最少需要 id, x, y, angle, active 这 5
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个字段。
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*/
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editor.value?.render();
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};
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/**
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* 渲染循环函数。
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* 通过 requestAnimationFrame 以浏览器的刷新频率被调用。
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* 采用时间分片(Time Slicing)策略,为每一帧的渲染操作设定一个时间预算(frameBudget),
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* 避免单帧处理过多数据导致UI阻塞。
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* 新增批量渲染优化,减少渲染调用次数。
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*/
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const renderLoop = () => {
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const frameBudget = 8; // 每一帧的渲染预算,单位:毫秒。保守设置为8ms,为其他任务留出时间。
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const startTime = performance.now();
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// 收集所有需要更新的机器人数据,但不立即渲染
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const updates: Array<{ id: string; data: RobotRealtimeInfo }> = [];
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// 在时间预算内,持续收集机器人数据
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while (performance.now() - startTime < frameBudget && latestRobotData.size > 0) {
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// 获取并移除 Map 中的第一条数据
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const entry = latestRobotData.entries().next().value;
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if (!entry) break;
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const [id, data] = entry;
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latestRobotData.delete(id);
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// 确保机器人仍然存在于编辑器中
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if (editor.value?.checkRobotById(id)) {
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updates.push({ id, data });
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}
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}
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// 批量更新机器人,减少渲染调用次数
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if (updates.length > 0) {
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batchUpdateRobots(updates);
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}
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// 处理缓冲的自动门点数据
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autoDoorSimulationService.processBufferedData(frameBudget, startTime);
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// 请求浏览器在下一次重绘之前再次调用 renderLoop,形成动画循环。
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// 即使本帧没有处理完所有数据,下一帧也会继续处理剩余的数据。
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animationFrameId = requestAnimationFrame(renderLoop);
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};
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/**
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* WebSocket 的 onmessage 事件处理器。
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* 这个函数只做一件事:接收数据并将其快速存入缓冲区。
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* 这种"数据与渲染分离"的设计是避免UI阻塞的关键。
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*/
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ws.onmessage = (e) => {
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const data = JSON.parse(e.data || '{}');
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// 判断数据类型:type=99为自动门点,其他为机器人
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if (data.type === 99) {
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// 自动门点数据处理
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autoDoorSimulationService.handleWebSocketData(data as AutoDoorWebSocketData);
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} else {
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// 机器人数据处理
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const robotData = data as RobotRealtimeInfo;
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latestRobotData.set(robotData.id, robotData);
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}
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};
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client.value = ws;
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// WebSocket 连接成功后,立即启动渲染循环。
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renderLoop();
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// 增强 WebSocket 的 onclose 事件,以确保在连接关闭时清理资源。
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const originalOnClose = ws.onclose;
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ws.onclose = (event) => {
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// 停止渲染循环,防止不必要的计算和内存泄漏。
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cancelAnimationFrame(animationFrameId);
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// 如果原始的 onclose 处理函数存在,则继续执行它。
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if (originalOnClose) {
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originalOnClose.call(ws, event);
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}
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};
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};
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//#endregion
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//#region 服务初始化
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onMounted(() => {
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editor.value = new EditorService(container.value!, props.sid);
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// 将 editor 存储到 store 中
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editorStore.setEditor(editor as ShallowRef<EditorService>);
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storageLocationService.value = new StorageLocationService(editor.value, props.sid);
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container.value?.addEventListener('pointerdown', handleCanvasPointerDown, true);
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});
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//#endregion
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//#region 生命周期管理
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onMounted(async () => {
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console.log('Current route in movement-supervision.vue:', window.location.href);
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if (mode.value === 'live') {
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await readScene();
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await monitorScene();
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} else {
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playback.connect(props.sid);
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// [调试代码] 自动设置回放日期和时间
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const debugDate = dayjs('2025-09-28 09:00:00');
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selectedDate.value = debugDate;
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playback.seek(debugDate.valueOf());
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}
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await editor.value?.initRobots();
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storageLocationService.value?.startMonitoring({ interval: 1 });
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// 自动保存和恢复视图状态
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await handleAutoSaveAndRestoreViewState();
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// 设置编辑器服务
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if (editor.value) {
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autoDoorSimulationService.setEditorService(editor.value);
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}
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// 订阅右键菜单状态变化
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contextMenuManager.subscribe((state) => {
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contextMenuState.value = state;
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});
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// 添加全局点击事件监听器,用于关闭右键菜单
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document.addEventListener('click', handleGlobalClick);
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document.addEventListener('keydown', handleGlobalKeydown);
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// 监听 Ctrl/Cmd+F 聚焦左侧搜索框
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document.addEventListener('keydown', focusFindKeydownHandler);
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});
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onUnmounted(() => {
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client.value?.close();
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playback.disconnect(); // Also disconnect playback WS on unmount
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storageLocationService.value?.destroy();
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// 清理自动门点服务(清空缓冲数据)
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autoDoorSimulationService.clearBufferedData();
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||
// 移除EditorService事件监听器
|
||
if (editor.value) {
|
||
(editor.value as any).off('customContextMenu', (event: Record<string, unknown>) => {
|
||
handleEditorContextMenu(event);
|
||
});
|
||
}
|
||
|
||
container.value?.removeEventListener('pointerdown', handleCanvasPointerDown, true);
|
||
|
||
if (rightClickGuardTimer) {
|
||
clearTimeout(rightClickGuardTimer);
|
||
rightClickGuardTimer = undefined;
|
||
}
|
||
|
||
// 移除全局事件监听器
|
||
document.removeEventListener('click', handleGlobalClick);
|
||
document.removeEventListener('keydown', handleGlobalKeydown);
|
||
document.removeEventListener('keydown', focusFindKeydownHandler);
|
||
});
|
||
//#endregion
|
||
|
||
//#region 选择状态管理
|
||
const current = ref<{ type: 'robot' | 'point' | 'line' | 'area'; id: string }>();
|
||
|
||
// 监听编辑器选择状态变化
|
||
watch(
|
||
() => editor.value?.selected.value[0],
|
||
(v) => {
|
||
// 如果右键菜单正在显示,则不更新选中状态
|
||
if (contextMenuState.value.isRightClickActive) {
|
||
return;
|
||
}
|
||
|
||
const pen = editor.value?.getPenById(v);
|
||
if (pen?.id) {
|
||
current.value = { type: <'point' | 'line' | 'area'>pen.name, id: pen.id };
|
||
return;
|
||
}
|
||
if (current.value?.type === 'robot') return;
|
||
current.value = undefined;
|
||
},
|
||
);
|
||
|
||
// 计算当前选择的对象类型
|
||
const isRobot = computed(() => current.value?.type === 'robot');
|
||
const isPoint = computed(() => current.value?.type === 'point');
|
||
const isRoute = computed(() => current.value?.type === 'line');
|
||
const isArea = computed(() => current.value?.type === 'area');
|
||
|
||
/**
|
||
* 选择机器人
|
||
* @param id 机器人ID
|
||
*/
|
||
const selectRobot = (id: string) => {
|
||
current.value = { type: 'robot', id };
|
||
editor.value?.inactive();
|
||
|
||
// [FIX] In playback mode, robot pens might not be correctly set as visible or unlocked.
|
||
// This ensures that gotoById can focus on the robot.
|
||
if (isPlaybackMode.value) {
|
||
editor.value?.setValue(
|
||
{
|
||
id,
|
||
visible: true,
|
||
locked: LockState.None,
|
||
},
|
||
{ render: false, history: false },
|
||
);
|
||
}
|
||
|
||
// 聚焦到机器人位置
|
||
editor.value?.gotoById(id);
|
||
};
|
||
//#endregion
|
||
|
||
//#region 视图状态管理
|
||
const { saveViewState, autoSaveAndRestoreViewState, isSaving } = useViewState();
|
||
|
||
/**
|
||
* 保存当前视图状态
|
||
*/
|
||
const handleSaveViewState = async () => {
|
||
if (!editor.value) return;
|
||
|
||
try {
|
||
await saveViewState(editor.value, props.sid, props.id);
|
||
message.success('视图状态保存成功');
|
||
} catch {
|
||
message.error('视图状态保存失败');
|
||
}
|
||
};
|
||
|
||
/**
|
||
* 自动保存和恢复视图状态
|
||
*/
|
||
const handleAutoSaveAndRestoreViewState = async () => {
|
||
if (!editor.value) return;
|
||
|
||
await autoSaveAndRestoreViewState(editor.value, props.sid, props.id);
|
||
};
|
||
//#endregion
|
||
|
||
//#region 楼层切换
|
||
const handleFloorChange = async (value: any) => {
|
||
const newFloorIndex = value as number;
|
||
if (editor.value && floorScenes.value[newFloorIndex]) {
|
||
await editor.value.load(floorScenes.value[newFloorIndex]);
|
||
// 切换楼层后,重新初始化机器人以确保状态正确
|
||
await editor.value.initRobots();
|
||
}
|
||
};
|
||
//#endregion
|
||
|
||
//#region UI状态管理
|
||
const show = ref<boolean>(true);
|
||
|
||
// 右键菜单状态管理 - 使用组合式函数
|
||
const contextMenuManager = createContextMenuManager();
|
||
const contextMenuState = ref<ContextMenuState>(contextMenuManager.getState());
|
||
let rightClickGuardTimer: ReturnType<typeof setTimeout> | undefined;
|
||
|
||
/**
|
||
* Guard selection state before Meta2D processes the contextmenu event.
|
||
*/
|
||
const handleCanvasPointerDown = (event: PointerEvent) => {
|
||
if (event.button !== 2) return;
|
||
|
||
console.log('[排查] 1. handleCanvasPointerDown 触发,直接处理右键逻辑');
|
||
// 阻止事件继续传播,防止 Meta2d 库的默认行为抑制 contextmenu 事件
|
||
event.preventDefault();
|
||
event.stopPropagation();
|
||
|
||
// 手动构建事件对象,模拟从 EditorService 接收到的数据
|
||
const penData = {
|
||
e: event,
|
||
clientRect: {
|
||
x: event.clientX,
|
||
y: event.clientY,
|
||
width: 0,
|
||
height: 0,
|
||
top: event.clientY,
|
||
right: event.clientX,
|
||
bottom: event.clientY,
|
||
left: event.clientX,
|
||
},
|
||
pen: editor.value?.store.hover, // 从 editor store 获取当前悬停的元素
|
||
};
|
||
|
||
// 直接调用右键菜单处理函数
|
||
handleEditorContextMenu(penData);
|
||
};
|
||
|
||
//#endregion
|
||
|
||
// 返回到父级 iframe 的场景卡片
|
||
const backToCards = () => {
|
||
window.parent?.postMessage({ type: 'scene_return_to_cards' }, '*');
|
||
};
|
||
|
||
//#region 右键菜单处理
|
||
/**
|
||
* 处理EditorService的自定义右键菜单事件
|
||
* @param penData EditorService传递的pen数据
|
||
*/
|
||
const handleEditorContextMenu = (penData: Record<string, unknown>) => {
|
||
console.log('[排查] 3. handleEditorContextMenu 开始处理事件', penData);
|
||
handleContextMenuFromPenData(penData, contextMenuManager, {
|
||
storageLocationService: storageLocationService.value,
|
||
robotService: editor.value, // 传递EditorService作为机器人服务
|
||
});
|
||
};
|
||
|
||
/**
|
||
* 关闭右键菜单
|
||
*/
|
||
const handleCloseContextMenu = () => {
|
||
contextMenuManager.close();
|
||
contextMenuManager.setState({ isRightClickActive: false });
|
||
};
|
||
|
||
/**
|
||
* 处理右键菜单操作完成事件
|
||
* @param data 操作数据
|
||
*/
|
||
const handleActionComplete = (data: any) => {
|
||
console.log('右键菜单操作完成:', data);
|
||
// 操作完成后,关闭菜单,以便下次打开时刷新数据
|
||
handleCloseContextMenu();
|
||
|
||
// 如果成功,可以触发一个全局事件或调用一个方法来刷新整个场景的数据
|
||
if (data.success) {
|
||
// 例如: sceneStore.refreshData();
|
||
// 目前,关闭菜单后,用户再次右键会看到最新状态,这已经满足了基本需求。
|
||
}
|
||
};
|
||
|
||
/**
|
||
* 处理全局点击事件,用于关闭右键菜单
|
||
* @param event 点击事件
|
||
*/
|
||
const handleGlobalClick = (event: MouseEvent) => {
|
||
// 检查是否点击了关闭按钮
|
||
const closeButton = (event.target as Element)?.closest('.close-button');
|
||
if (closeButton) {
|
||
// 如果点击了关闭按钮,让按钮自己的点击事件处理关闭
|
||
return;
|
||
}
|
||
};
|
||
|
||
// 判断事件目标是否在可编辑区域(输入框/文本域/可编辑元素)
|
||
const isTypingElement = (el: EventTarget | null) => {
|
||
const node = el as HTMLElement | null;
|
||
if (!node) return false;
|
||
const tag = node.tagName?.toLowerCase();
|
||
return tag === 'input' || tag === 'textarea' || node.isContentEditable === true;
|
||
};
|
||
|
||
// Ctrl/Cmd + F 快捷键聚焦左侧搜索输入框
|
||
const focusFindKeydownHandler = (event: KeyboardEvent) => {
|
||
const isFindKey = event.key === 'f' || event.key === 'F';
|
||
if ((event.ctrlKey || event.metaKey) && isFindKey && !isTypingElement(event.target)) {
|
||
const raw: any = leftSiderEl.value as any;
|
||
const sider: HTMLElement | null = raw && raw.$el ? (raw.$el as HTMLElement) : (raw as HTMLElement | null);
|
||
if (sider) {
|
||
const input = sider.querySelector('.search input, .search .ant-input') as HTMLInputElement | null;
|
||
if (input) {
|
||
event.preventDefault();
|
||
input.focus();
|
||
input.select?.();
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
/**
|
||
* 处理全局键盘事件,ESC键关闭右键菜单
|
||
* @param event 键盘事件
|
||
*/
|
||
const handleGlobalKeydown = (event: KeyboardEvent) => {
|
||
// ESC键关闭右键菜单
|
||
if (event.key === 'Escape' && contextMenuState.value.visible) {
|
||
contextMenuManager.close();
|
||
}
|
||
};
|
||
//#endregion
|
||
</script>
|
||
|
||
<template>
|
||
<a-layout class="full">
|
||
<a-layout-header class="p-16" style="height: 64px">
|
||
<a-flex justify="space-between" align="center">
|
||
<a-typography-text class="title">{{ title }}--{{ modeTitle }}</a-typography-text>
|
||
<a-space align="center">
|
||
<a-button @click="backToCards"> 返回 </a-button>
|
||
<a-button type="primary" :loading="isSaving" @click="handleSaveViewState"> 保存比例 </a-button>
|
||
<a-divider type="vertical" />
|
||
|
||
<a-select
|
||
v-if="isMultiFloor"
|
||
v-model:value="currentFloorIndex"
|
||
style="width: 120px"
|
||
@change="handleFloorChange"
|
||
>
|
||
<a-select-option v-for="(scene, index) in floorScenes" :key="index" :value="index">
|
||
楼层 {{ index + 1 }}
|
||
</a-select-option>
|
||
</a-select>
|
||
</a-space>
|
||
</a-flex>
|
||
</a-layout-header>
|
||
|
||
<a-layout class="p-16 main-layout">
|
||
<img
|
||
:src="leftCollapsed ? expandIcon : foldIcon"
|
||
class="sider-toggle"
|
||
alt="toggle-sider"
|
||
@click="leftCollapsed = !leftCollapsed"
|
||
/>
|
||
<a-layout-sider
|
||
class="left-sider"
|
||
:width="leftCollapsed ? 0 : 320"
|
||
:style="{ minWidth: leftCollapsed ? '0px' : '320px', overflow: 'hidden' }"
|
||
ref="leftSiderEl"
|
||
>
|
||
<a-tabs type="card" v-show="!leftCollapsed">
|
||
<a-tab-pane key="1" :tab="$t('机器人')">
|
||
<RobotGroups v-if="editor" :token="EDITOR_KEY" :sid="sid" :current="current?.id" @change="selectRobot" />
|
||
</a-tab-pane>
|
||
<a-tab-pane key="1.5" :tab="$t('机器人标签')">
|
||
<RobotLabels v-if="editor" :token="EDITOR_KEY" :sid="sid" :current="current?.id" @change="selectRobot" />
|
||
</a-tab-pane>
|
||
<a-tab-pane key="2" :tab="$t('库位')">
|
||
<PenGroups v-if="editor" :token="EDITOR_KEY" :current="current?.id" only-storage />
|
||
</a-tab-pane>
|
||
<a-tab-pane key="3" :tab="$t('高级组')">
|
||
<PenGroups v-if="editor" :token="EDITOR_KEY" :current="current?.id" />
|
||
</a-tab-pane>
|
||
</a-tabs>
|
||
</a-layout-sider>
|
||
<a-layout-content>
|
||
<div ref="container" class="editor-container full"></div>
|
||
<!-- 自定义地图工具栏(固定右下角,最小侵入) -->
|
||
<MapToolbar :token="EDITOR_KEY" :container-el="container" />
|
||
</a-layout-content>
|
||
</a-layout>
|
||
</a-layout>
|
||
|
||
<template v-if="current?.id">
|
||
<a-float-button style="top: 80px; right: 16px" shape="square" @click="show = !show">
|
||
<template #icon><i class="icon detail" /></template>
|
||
</a-float-button>
|
||
<div v-if="show" class="card-container">
|
||
<RobotDetailCard v-if="isRobot" :key="current.id" :token="EDITOR_KEY" :current="current.id" />
|
||
<PointDetailCard
|
||
v-if="isPoint"
|
||
:token="EDITOR_KEY"
|
||
:current="current.id"
|
||
:storage-locations="storageLocationService?.getLocationsByPointId(current.id)"
|
||
/>
|
||
<RouteDetailCard v-if="isRoute" :token="EDITOR_KEY" :current="current.id" />
|
||
<AreaDetailCard v-if="isArea" :token="EDITOR_KEY" :current="current.id" />
|
||
</div>
|
||
</template>
|
||
|
||
<!-- 视角跟随提示 -->
|
||
<FollowViewNotification />
|
||
|
||
<!-- 右键菜单 -->
|
||
<ContextMenu
|
||
:visible="contextMenuState.visible"
|
||
:x="contextMenuState.x"
|
||
:y="contextMenuState.y"
|
||
:menu-type="contextMenuState.menuType"
|
||
:storage-locations="contextMenuState.storageLocations"
|
||
:robot-id="contextMenuState.robotInfo?.id"
|
||
:token="EDITOR_KEY"
|
||
@close="handleCloseContextMenu"
|
||
@action-complete="handleActionComplete"
|
||
/>
|
||
|
||
<template v-if="isPlaybackMode && selectedDate">
|
||
<a-float-button
|
||
style="right: 24px; bottom: 120px"
|
||
shape="square"
|
||
@click="isPlaybackControllerVisible = !isPlaybackControllerVisible"
|
||
>
|
||
<template #icon>
|
||
<i class="icon" :class="isPlaybackControllerVisible ? 'fold' : 'expand'" />
|
||
</template>
|
||
</a-float-button>
|
||
|
||
<!-- Playback Controller -->
|
||
<PlaybackController
|
||
v-if="isPlaybackControllerVisible"
|
||
:is-playing="playback.isPlaying.value"
|
||
:current-time="playback.currentTime.value - (selectedDate?.startOf('day').valueOf() ?? 0)"
|
||
:total-duration="playback.totalDuration.value"
|
||
:selected-date="selectedDate"
|
||
@play="playback.play"
|
||
@pause="playback.pause"
|
||
@seek="handleSeek"
|
||
@date-change="handleDateChange"
|
||
/>
|
||
</template>
|
||
</template>
|
||
|
||
<style scoped lang="scss">
|
||
.editor-container {
|
||
background-color: transparent !important;
|
||
position: relative;
|
||
z-index: 1;
|
||
}
|
||
|
||
.card-container {
|
||
position: fixed;
|
||
top: 80px;
|
||
right: 64px;
|
||
z-index: 100;
|
||
width: 320px;
|
||
height: calc(100% - 96px);
|
||
overflow: visible;
|
||
overflow-y: auto;
|
||
pointer-events: none;
|
||
|
||
& > * {
|
||
pointer-events: all;
|
||
}
|
||
}
|
||
.main-layout {
|
||
position: relative;
|
||
}
|
||
|
||
.left-sider {
|
||
position: relative;
|
||
left: 36px;
|
||
}
|
||
|
||
.sider-toggle {
|
||
position: absolute;
|
||
top: 20px;
|
||
left: 8px;
|
||
width: 36px;
|
||
height: 36px;
|
||
padding: 8px;
|
||
cursor: pointer;
|
||
z-index: 10;
|
||
background-color: #fff;
|
||
border-radius: 4px;
|
||
body[data-theme='dark'] & {
|
||
background-color: #000;
|
||
}
|
||
}
|
||
:deep(.ant-tabs-tab) {
|
||
padding: 14px 12px !important;
|
||
}
|
||
</style>
|